HFOSS Community Architecture Project Proposal

COMMARCH TEAM PROPOSAL

3/4/2015 | Nick | Email | | ————– | ————— | | milistisia2 | bxc4440@rit.edu | | NumbuhFour | fad4470@rit.edu | | mellolikejello | mgk1068@rit.edu |

Which project did your team choose?

Dolphin Nintendo Emulator

2-liner description of the project?

An emulator for two recent Nintendo video game consoles: Gamecube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and more.

What will each team member’s role be?

  • NumbuhFour – Mentor communications
  • milistisia2 – Technical and Production editor
  • mellolikejello – Design lead

Source code repository URL? Github Repo

List your upstream Mentor’s below:

HdKr
Many/any devs on #dolphin-emu @ freenode

How will you communicate with them? (i.e. IRC Channel, Email Addresss, mail lists, issue trackers, etc…)

IRC on #dolphin-emu any time except 1-6am CST (2am to 7am EST)

What are the easy parts?

  • Contacting devs (hopefully)
  • Accessing history (because github)
  • Finding issues/bugs that have arisen

What are the hard parts?

  • Filling this out in time!
  • Calculating the Callaway Coefficient of Fail for the project
  • Discovering the structure and hierarchy of official releases and patches

How will you overcome both?

  • Communicating early and often to provide developers with ample time to respond/direct us in the right direction
  • Hopefully be able to speak with a dev that has been with the project for a long time that can speak of any large changes to the way the project was managed.
  • Use filters to search closed issues on github to find relevant information about bugs and bugfixes.
Written on March 4, 2015