HFOSS Community Architecture Project Proposal
COMMARCH TEAM PROPOSAL
3/4/2015 | Nick | Email | | ————– | ————— | | milistisia2 | bxc4440@rit.edu | | NumbuhFour | fad4470@rit.edu | | mellolikejello | mgk1068@rit.edu |
Which project did your team choose?
Dolphin Nintendo Emulator
2-liner description of the project?
An emulator for two recent Nintendo video game consoles: Gamecube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and more.
What will each team member’s role be?
- NumbuhFour – Mentor communications
- milistisia2 – Technical and Production editor
- mellolikejello – Design lead
Source code repository URL? Github Repo
List your upstream Mentor’s below:
HdKr |
Many/any devs on #dolphin-emu @ freenode |
How will you communicate with them? (i.e. IRC Channel, Email Addresss, mail lists, issue trackers, etc…)
IRC on #dolphin-emu any time except 1-6am CST (2am to 7am EST)
What are the easy parts?
- Contacting devs (hopefully)
- Accessing history (because github)
- Finding issues/bugs that have arisen
What are the hard parts?
- Filling this out in time!
- Calculating the Callaway Coefficient of Fail for the project
- Discovering the structure and hierarchy of official releases and patches
How will you overcome both?
- Communicating early and often to provide developers with ample time to respond/direct us in the right direction
- Hopefully be able to speak with a dev that has been with the project for a long time that can speak of any large changes to the way the project was managed.
- Use filters to search closed issues on github to find relevant information about bugs and bugfixes.