Francesco DiPietro
Email: francesco.thefourth@gmail.com Website: https://numbuhfour.github.io/
OBJECTIVE
Currently seeking a job as a programmer in the game development field. I am an extremely focused individual planning for a career within the professional games industry or a related field. Strong computer skills, team player and fast learner.
SKILLS
Languages
Javascript, C#, C++, Python, Bash, Java, HTML, CSS
Libraries & Frameworks
Node.js, Express, React, NodeCG, Android SDK, XNA, OpenGL, DirectX, LWJGL
Creation Software
UE4, Unity3D, Autodesk 3DS Max, Autodesk Maya, Fusion360, Blender, Audacity, Adobe Photoshop, GIMP, Inkscape, Visual Studio
Project Software
JIRA, Zephyr, Testrail, Perforce, Git, Subversion
PROJECTS
Dashboard-controlled Live Stream overlay
Volunteer project. Designing and programming tools and overlays for a Twitch.tv stream
Various networked bundles implemented with NodeCG to assist in managing a professional-quality live stream.
Fragile Equilibrium
Development Lead on Course Project with the Magic Spell Studios
First concept prototype for a sidescrolling shooter about balacing offence and recovery.
Really Make Android Phone App
Freelance Project
A mobile application designed to permit people to fabricate pottery shapes using a 3D virtual potter's wheel.
Kingdom Co-op
Course Project
A networked strategy game created in Unity3D with a team of 3 people with the purpose of exploring asymmetric co-operative experiences.
Arduino Smartwatch
Course Project
A fully-functional Arduino Lilypad powered smartwatch with 3D printed chassis and Android connectivity.
EXPERIENCE
Senior Ray Tracing QA Analyst at Epic Games
February 2020 - Present
(4 months)
QA analyst for the ray tracing team on Unreal Engine.
Responisbilities:
- Work closely with small dev team to ensure feature health and meet milestones for partners
- Previous Rendering QA Analyst responsibilities
Rendering QA Analyst at Epic Games
August 2018 - February 2020
(1 year 6 months)
QA analyst for the graphics programming team on Unreal Engine.
Responisbilities:
- Manage multiple features across 5 teams and 35 developers
- Analyze callstacks, logs, and changelists of crashes to find probable cause for bug assignment
- Performance profiling across all supported platforms
- Plan and develop test coverage for engine features during development
- Report health of features to maintain health of upstream and releases
- Organize and assist testing efforts for product releases
Software Tester Contractor with Volt at Epic Games
July 2017 - August 2018
(1 year 1 months)
Software tester for the Unreal Engine.
Responisbilities:
- Perform functional and subjective testing on the Unreal Engine
- Research and log detailed bugs to provide concise debugging information
- Test and verify fixes for logged defects
- Training newly hired team memebers
-
Building for and launching to all supported platforms
- Consoles: PS4, Xbox One, Switch
- Desktop: Windows, Mac, Linux
- Mobile: Android, iOS, and multiple versions of each
- VR: Oculus, Vive
Student at Rochester Institute of Technology
Sept 2012 - Dec 2016
(4 years 4 months)
Graduated with a bachelor's degree in Game Development and Design.
Focus:
- Graphics engine design with OpenGL and DirectX
- General game logic and the user experience
- The development process in a team setting
Innovation and Technology Co-op
June 2016 - Aug 2016
(3 months)
MITRE
Mobile application prototyping within a think-tank.
Responsibilities:
- Backend server setup for prototype development.
- Finding and researching existing mobile development services for a given case.
- Evaluation of mobile app development tools.
Assistant Graphic Architect
Jun 2015 - Aug 2015
(3 months)
ReallyMake LLC
On an Android application.
Responsibilities:
- Evaluation of the application's graphic sub-system implementation.
- Finding and discussing failures of the graphic sub-system
- Repairing failures and adding features to help artistic development
HONORS
- Dean's List Academic Year 2014-2015, B. Thomas Golisano College of Computing & Information Sciences
- Dean's List Winter Quarter 2012-2013, B. Thomas Golisano College of Computing & Information Sciences
- Dean's List Fall Quarter 2012-2013, B. Thomas Golisano College of Computing & Information Sciences
- VEX Robotics World Championship
- VEX Robotics World Championship Design Challenge 1st Place